docsby gkjohnson
type WMTSTileMatrix = {
	identifier: string,
	matrixWidth: number,
	matrixHeight: number,
	tileWidth?: number,
	tileHeight?: number,
	tileBounds: Array<number>
}
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Properties

identifier: string

matrixWidth: number

matrixHeight: number

tileWidth?: number

tileHeight?: number

tileBounds: Array<number>