extendsGroup
Base object that renders a batch of glyphs from a shared MVTGlyphAtlasTexture, fading each item
in and out. Manages the geometry and two child draws sharing it: an opaque pass and a transparent
"draw through" pass, combined per drawMode.
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Properties
The draw modes assignable to drawMode.
size: number
Glyph size in pixels.
The texture atlas used for rendering glyphs.
drawMode: number
How glyphs interact with the depth buffer; one of MVTGlyphs.DrawMode.
fadeInDuration: number
Seconds a glyph takes to fade in.
fadeOutDuration: number
Seconds a glyph takes to fade out.
drawThroughOpacity: number
Opacity of the ghosted, drawThrough glyphs in the DRAW_THROUGH draw mode.
Methods
dispose(): voidDisposes the glyph atlas, geometry, and materials.