extendsBaseRegion
A ray-based load region. Only tiles that intersect ray are loaded.
On this page
Methods
new RayRegion(
options?: {
// The ray; defaults to a ray at the origin pointing in +Z.
ray?: Ray,
// Geometric error target for tiles inside the region.
errorTarget: number = 10,
// Mask mode — suppresses tiles outside this region.
mask: boolean = false
}
)