docsby gkjohnson
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Methods

new PointCloudEffectsPlugin(
	options?: {
		// Shape of the point sprites.
		pointShape: 'square' | 'round' | 'sphere' = 'round',

		// Smallest point size in pixels.
		minPointSize: number = 2,

		// Eye dome lighting falloff rate. Zero disables the effect and skips its depth pre-pass.
		edlStrength: number = 0,

		// Radius of the eye dome lighting neighbor ring in css pixels, scaled by the renderer pixel ratio so the effect looks the same on every display.
		edlRadius: number = 1.4,

		// Color points by the node they are sized by, that node's depth, or the tile they came from.
		debugColorMode: 'none' | 'node' | 'depth' | 'tile' = 'none'
	}
)