extendsBaseRegion
A spherical load region. Only tiles that intersect sphere are loaded.
On this page
Methods
new SphereRegion(
options?: {
// The sphere volume; defaults to an empty sphere at the origin.
sphere?: Sphere,
// Geometric error target for tiles inside the region.
errorTarget: number = 10,
// Mask mode — suppresses tiles outside this region.
mask: boolean = false
}
)