docsby gkjohnson
Applying a pose by joint name
Data courtesy of NASA/JPL-Caltech
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Properties

robotName: string

joints: Object<string, URDFJoint>

colliders: Object<string, Object3D>

visual: Object<string, Object3D>

frames: Object<string, Object3D>

Methods

setJointValue(
	// The name of the joint to set
	name: string,

	// The value(s) to set
	...angle: number
): boolean
setJointValues(
	// A dictionary of joint names to values
	jointValueDictionary: Object
): boolean

Inherited

Properties