docsby gkjohnson
Projecting a model's visible edges on the GPU
Data courtesy of NASA/JPL-Caltech
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Properties

angleThreshold: number = 50

batchSize: number = 100000

includeIntersectionEdges: boolean = true

iterationTime: number = 300

parallelJobs: number = 3

Methods

new ProjectionGenerator( renderer: WebGPURenderer )
async generate(
	scene: Object3D | BufferGeometry | Array<Object3D>,
	options?: {
		onProgress?: ( percent: number, message: string ) => void,
		signal?: AbortSignal
	}
): Promise<ProjectionResult>