docsby gkjohnson
Projecting a mesh's visible edges
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Properties

Methods

async generateAsync(
	geometry: Object3D | BufferGeometry | Array<Object3D>,
	options?: {
		onProgress?: ( percent: number, message: string ) => void,
		signal?: AbortSignal
	}
): ProjectionResult
generate(
	scene: Object3D | BufferGeometry | Array<Object3D>,
	options?: {
		onProgress?: ( percent: number, message: string ) => void
	}
): ProjectionResult