docsby gkjohnson
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Methods

update(): void
clampPoint( point: Vec3, target: Vec3 ): Vec3
distanceToPoint( point: Vec3 ): number
intersectsFrustum(
	// The six inward facing planes of the frustum.
	frustumPlanes: Array<Plane>,

	// The eight corners of the frustum.
	frustumPoints: Array<Vec3>
): boolean