Per-frame traversal state updated on each tile during TilesRendererBase.update.
type TileTraversalData = {
distanceFromCamera: number,
error: number,
inFrustum: boolean,
isLeaf: boolean,
used: boolean,
usedLastFrame: boolean,
visible: boolean
}Properties
distanceFromCamera: number
Distance from the tile bounds to the nearest active camera.
error: number
Screen space error computed for this tile.
inFrustum: boolean
Whether the tile was within the camera frustum on the last update.
isLeaf: boolean
Whether this tile is a leaf node in the used tile tree.
used: boolean
Whether this tile was visited during the last update traversal.
usedLastFrame: boolean
Whether this tile was visited in the previous frame.
visible: boolean
Whether this tile is currently visible (loaded, in frustum, meets SSE).