docsby gkjohnson
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Properties

scene: Scene

Methods

new GLTFLoader(
	// The Babylon.js scene to load assets into.
	scene: Scene
)

parse

async
async parse(
	// The raw GLTF or GLB file data.
	buffer: ArrayBuffer,

	// URL used for resolving relative resources.
	url: string,

	// File extension, either `'gltf'` or `'glb'`.
	extension: string
): Promise<{scene: TransformNode, container: AssetContainer, metadata: (Object|null)}>

Inherited