# HitPointInfo

typedef in `three-mesh-bvh`

## Properties

- `point`, `Vector3`: The closest point on the mesh surface.
- `distance`, `number`: Distance from the query point to the closest point.
- `faceIndex`, `number`: Index of the triangle containing the closest point. Can be
  passed to `getTriangleHitPointInfo` to retrieve UV, normal, and material index.
