# KeyboardController

class in `gamepad-manager`, extends `Controller`

```js
import { KeyboardController } from 'gamepad-manager';
```

The keyboard, with buttons named by `KeyboardEvent.code`, like `KeyW`.

## Methods

### .getButtonName

```js
.getButtonName( name: string ): string
```

The key's printed name, e.g. `'W'` for `KeyW`, following the user's layout where available.

- `name`, `string`
